Guild Wars 2: Visions of Eternity Update—Elite Specializations Beta Feedback

Guild Wars 2: Visions of Eternity Update—Elite Specializations Beta Feedback

Greetings, adventurers! Back in August, we ran a beta event to test and collect feedback regarding our nine new elite specializations that will make their debut when Guild Wars 2®: Visions of Eternity™ launches on October 28!

Today, we’re going to go over the feedback we received and what changes we’re making to each elite specialization for launch. This blog will outline what we feel are the most impactful changes at a broad level; the full list of changes will be detailed in the expansion release notes.

To kick things off, we received feedback during the beta that some of the elite specialization emblems didn’t represent the mechanics and themes as they were presented. To better align the art and design, we’ll be updating the icons for the antiquary (thief) and luminary (guardian) during our first major update to the expansion early next year.

A charr amalgam with wild flowing silver hair launches mercurial mold from his outreached claw.

Amalgam (Engineer)

Feedback regarding the amalgam landed in a solid state for the beta. Along with some balance tuning, amalgam is receiving a new grandmaster trait, replacing Contagious Mutation, which shared strain bonuses to allies. Contagious Mutation was a niche trait compared to its neighbors, and its existence limited the effects we could put on strains as we had to consider them being given to allies. Contagious Mutation’s removal allows us to keep strains strong and interesting while also making room for a new grandmaster that can open up a new role for amalgam.

The new grandmaster trait, New Genes, provides boons to allies when a morph skill is used, as well as an additional boon based on which specific morph skill was used. In PvE, the generic boon will be alacrity, allowing the amalgam to mold into a more supportive playstyle. With these gameplay changes as well as some visual effect updates, it’s never been a better time to slime!

A human male in a brown fedora runs towards us and to the left. He wears brown adventuring gear, boots, and gloves. Behind him a skritt assistant catches a bag of loot.

Antiquary (Thief)

We’ve taken steps to reduce the amount of guesswork required while playing as the antiquary. For starters, we’ve made the Split Deck trait a baseline mechanic when the elite specialization is equipped; you will now always obtain one offensive and one defensive artifact whenever you pilfer, regardless of the traits you have equipped.

All artifacts now additionally give unique, temporary passive effects to the antiquary after activation, allowing for additional strategic choices even after the corresponding artifact has been used. As an example, using Metal Legion Guitar grants an effect that allows the antiquary to use sneak attacks for a short period of time, even when not in stealth.

Traits have also been reworked. Split Deck has been replaced with Repeat Ransacker, which reduces the recharge of Skritt Swipe whenever you use an artifact. Possessive Hoarder has had its boons altered and now grants its effects to allies around you as well. Lastly, Double Edge skill icons now have a different appearance whenever they can be used while on cooldown, to differentiate them from regular skill cooldowns.

A sylvari conduit stands with orange and black magic swirling behind them. A black orb of energy is behind his head and five blades stick out from it.

Conduit (Revenant)

The majority of the feedback on conduit gameplay revolved around the conduit’s profession mechanics and bonuses being too passive. As a result, we’ve made several changes to this elite specialization to make it more rewarding to players who wish to play the conduit more proactively.

Cosmic Wisdom has been moved to the F3 slot, and their effects have been altered to provide bonuses specifically for the legend that each form represents. As an example, Form of the Assassin now fires lesser enchanted daggers at enemies close to you whenever you use a Legendary Assassin skill or while channeling Impossible Odds. Invoking a different legend will now automatically switch your form to match the new legend, ensuring that you’ll always be able to make use of the new functionality of Cosmic Wisdom even when moving to a different legend.

In place of Cosmic Wisdom, Release Potential has been added to the F2 slot. These are a set of skills that are automatically equipped depending on your active legend, so players will have access to two different Release Potential skills based on the legends you bring to combat. Certain aspects of these skills will scale based on the amount of affinity you have built up, encouraging the use of other legendary skills before this one to obtain the maximum effect.

For example, Release Potential: Assassin is an attack that sends out three increasingly large shock waves from yourself that damage enemies and immobilize those that are struck by all three waves, with increased damage and greater immobilized duration depending on how much affinity you have accumulated.

A female evoker with red hair and clothing summons spirtual familiars to aid her. A blue otter, yellow frog, pink bunny, and red fox surround her.

Evoker (Elementalist)

A big point of feedback was that the evoker trait line tried to do too many things. The element-themed traits were flavorful and helped to further define the playstyle of each familiar, but they took up a lot of space that could be used for other things, like addressing the lack of support boons. We still like what most of these traits brought to each of the familiars, so we’ve decided to make them passive bonuses tied to each familiar. For example, while you’re accompanied by the otter, you will always heal allies when you grant them regeneration.

As we mentioned in the preview stream for the evoker, we suspected that the utility skill bonuses could be more than a stun break, and the majority of the feedback we saw agreed, so we went ahead with some improvements to those.

We also saw a ton of feedback asking for the ability to enable autoattack for familiar skills. Our initial investigation found that this would require a complex technical change and need more time to ensure quality and stability, but rest assured that it’s a high priority for the team, and we’ll release it as soon as it’s ready.

A female sylvari crouches down on one knee while aiming a bow to the right. The bow is magical and made of feathers and wisps. Green magical energy surrounds her.

Galeshot (Ranger)

Galeshot aimed high and shot true over the beta week. There’s always room for improvement, so here’s a bird’s-eye view of the adjustments we’ve made. The largest change will be to galeshot’s arrow generation. Gaining arrows was largely a passive experience, and there weren’t enough options to add arrow generation to your build.

In the beta, we saw that in PvE, most of galeshot’s strength came from triggering the Shrike grandmaster trait rapidly. We are happy to see galeshot reward the projectile-focused builds we saw utilizing Shrike, but we want to make sure playstyles built around the other grandmasters are also viable. Shrike’s arrow-generating capabilities are going to be lowered, and Squall skills will now grant arrows on use. This will help the grandmaster traits stay in parity with each other while also making arrow generation a more active process.

Additionally, Fetch, the master trait that also aided in arrow generation, is being reworked to Thrill of the Catch, granting an arrow when you or your pet disable an enemy. Squall skills will also see usability changes, such as Whirlwind breaking stuns, Perfect Storm being castable while moving, and Mistral becoming a dome. In competitive modes only, Quarry’s Peril and Pelt will grant two wind force stacks to make it easier to access Hawkeye in higher pressure situations. Lastly, the Cyclone Bow will now remember when it’s been set to autoattack.

Be sure to keep an eye out for a new pet to encounter in Castora that works with galeshot’s Flock Together trait!

A male human wearing heavy blue Decade's armor wields a sword and shield made of blue light. He holds the sword up in front of him with his right hand and his shield is poised at the ready behind him.

Luminary (Guardian)

While reviewing the luminary feedback, we saw a few of the same points being repeated consistently. The lack of luminary-specific virtues, the penalty for using too many radiant weapons, and the low impact of the weapons themselves are the main issues we’re addressing.

We’ve introduced a set of radiant virtues to replace the core guardian virtues. We still wanted to capture some of the feeling of core virtues with shorter cooldowns and instant effects, but they will bring a bit more to the table. Each of the virtues will also power up the next usage of their respective radiant weapon, with Virtue of Justice empowering the hammer, Virtue of Resolve empowering the staff, and Virtue of Courage empowering the sword and shield.

Our initial goal with the shroud’s recharge time, which scaled with the number of weapons used, had been to create more flexibility to dip in for a single radiant weapon—for example, using the shield to block an attack and then immediately exiting with a shorter cooldown. It became clear that scaling—past a typical recharge time—disincentivized interacting with the shroud too much and felt like a significant penalty beyond our original intent. We’ve reduced the maximum recharge time to 10 seconds (15 in competitive modes) while continuing to grant a reduced recharge for unused weapons. This will allow players to still get a small recharge reduction when using a single weapon without the downside of an excessive recharge time when utilizing the full suite.

Finally, Radiant Shroud has been renamed Radiant Forge.

A male norn wearing heavy white and gold armor and wielding a golden spear. Angelic white wings spring from his back.

Paragon (Warrior)

Paragon feedback was largely focused on a few key areas: many utility skills lacked impact, some traits felt a bit plain, and adrenaline was hard to come by. We did a pass on the utility skills to add some additional value; “Brace Yourselves!” now also grants protection to allies while granting bonus adrenaline to the paragon on both activation and echo. “We Shall Return!” and “Find Their Weakness!” also grant some bonus adrenaline on their respective echoes, which we expect to play well with the Reverberation trait to fuel the paragon’s chants.

Feverish Pulse lacked depth for a grandmaster trait, so we’ve folded in the effects of Brisk Pacing to give it some additional power. This also frees up a slot in the master tier for an additional damage-focused trait, as we saw a lot of feedback that paragon’s damage potential wasn’t quite there yet.

Strengthening Stanzas moves out of the grandmaster tier to fill that slot, making room for a new grandmaster trait with a bit more active gameplay. This trait will grant bonus damage based on the current motivation tier—the same 1–3, 4–6, 7–10 thresholds used by chants—rewarding good resource management with a nice damage increase.

A male asura in ritualist attire summons an ancient Canthan spirit. The spirit looms behind the asura and is shrouded in green mist.

Ritualist (Necromancer)

Ritualist’s shroud lacked some impact, with a lot of its damage coming from the spirits’ autoattacks. We’re putting a bit more damage into the shroud skills themselves and adjusting some cooldowns to give some more incentive to stick around in shroud for a longer period of time.

Summon Spirits, while bringing a good amount of utility with its teleport and ability to reposition the spirits, felt too simple when compared to other iconic fifth shroud skills. It will still teleport and bring the spirits along with you, but instead of causing them to perform an autoattack, each spirit will now use a new, unique skill. Anguish will fire off a quick flurry of projectiles, Wanderlust will launch a larger projectile that dazes nearby enemies, and Preservation will create a protective barrier that destroys enemy projectiles.

Rupture skills brought powerful effects, but tearing down spirits was slightly opposed to the core fantasy of summoning and maintaining the spirits. We’ve rebranded them as Innervation skills (e.g., Innervate Anguish) to give ritualists the feeling of channeling power through your spirits. The effects are still the same, but using the skills will no longer destroy the respective spirit.

A female human with brown hair dressed in fine purple attire. Her hands are raised as if she's conducting a symphony and she holds a baton in her left hand. An illusory flute and harp float near her.

Troubadour (Mesmer)

Troubadour is seeing changes across the board after its beta performance fell a little flat. Reverberating Lute is becoming Lively Lute, sending damaging sound waves toward your enemy while also sending healing tones toward your allies. The Harmonious Harp is being updated to function as a channeled skill, having its healing condensed to give a more impactful feel while also granting distortion at baseline. This allows the troubadour’s harp to be a strong healing tool while their lute can handle smaller amounts of more frequent healing.

Tales and their performance bonuses are also being adjusted. For the healing and utility Tales, the performance bonus will grant notes for playing their matching instrument, and the abilities themselves will always be full strength. This allows for more innate note generation while also making their usage more flexible.
There’s a decent amount of trait adjustments, both small and large. The minor traits are being fully reworked. Symphonic Resonance now grants a unique bonus based on which instruments are playing, such as movement speed with the drum or small pulse healing with the harp. Harmonize will now grant a note whenever you use a phantasm skill to improve note generation even more.

Troubadour is being changed from granting allies alacrity to granting quickness and will do so with the new master trait Life of the Party, which grants boons to allies affected by your Lively Lute or Crescendo skills. We hope that with these changes, the next time you see a troubadour, it will strike the right chord!

A colorful lineup showing the portraits of all nine elite specializations.

Guild Wars 2: Visions of Eternity Launches Soon

Thank you once again for playing in the beta and for giving us your feedback. It is truly invaluable to have a community so committed to helping us shape our game. Be sure to check out the official release notes when Guild Wars 2®: Visions of Eternity™ goes live on October 28 to see all of the changes we’re making. And, as always, we’ll keep our eyes on the forums and elsewhere for feedback after the expansion launches.

Until next time, we’ll see you in the Mists!

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Be as Sweet as Honey with the Fuzzy Bee Skimmer Skin

Be as Sweet as Honey with the Fuzzy Bee Skimmer Skin

    Fuzzy Bee Skimmer Skin

    Giant Janthiri bees are known for their rare honey and adorable softness. This mount is locally raised by the lowland kodan and is docile and friendly! You can safely ride it without fear of being stung; they love their riders and regard them as part of the hive. The Fuzzy Bee Skimmer Skin is available for 1,600 gems.

    A female human riding on the fuzzy bee skimmer mount.

    What’s in Stock

    Our seasonal goods are about to rotate with some great highlights! Starting on Friday, October 17, our stock of back slot items will be 20% off until October 21. We’ve picked a few favorites to help you choose: the Fire Quiver Backpack, Astral Scholar Cape, Royal Layered Cape, Rose Masquerade Cape, Delicate Lace Cape, and Trapper’s Fur Cape.

    Returning This Week

    Take a small break from adventuring to check our discounted items for the week. From today until October 21, Material Storage Expanders, Recharging Teleport to Friend, Black Lion Expedition Contracts, and Black Lion Garden Plot Deeds are available at a 20% discount.

    A female human riding on the fuzzy bee skimmer mount.

  • Available Now in the Gem Store!

    Log into Guild Wars 2 and press ‘O’ to access the Black Lion Trading Company for these great offers and more!

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Team ArenaNet for Extra Life 2025

Team ArenaNet for Extra Life 2025

We’re preparing for our ninth annual Extra Life event, and we invite you to join us! Extra Life is a yearly gaming marathon in support of Children’s Miracle Network Hospitals, a network of nonprofit children’s hospitals dedicated to helping make sure every child receives the best possible care through critical life-saving treatments and health care, disease research, pediatric medical equipment, child-life services, and more.

We’re proud to be supporting Children’s Miracle Network Hospitals and patients like Coale for another year, and, as always, we invite you all to join us!

This year’s livestream will be from Friday, November 14 at noon Pacific Time (UTC-8) until Saturday, November 15 at noon Pacific Time (UTC-8) on our Twitch channel. Members of the Guild Wars 2 development team and ArenaNet Partner Program will livestream for twenty-four hours to raise funds for Children’s Miracle Network Hospitals.

Join us for a memorable event and help us make a real difference to those who need it most.

The ArenaNet and Extra Life logos.

In-Game Events

Log in to Guild Wars 2® between October 28 and November 18 to receive the title “The Extra Life” if you didn’t unlock it in previous years.

A special enhancement effect will also be available in-game:

  • +5% magic find
  • +5% experience from all sources
  • +3% WvW reward-track progress
  • +3% PvP reward-track progress

The effect will gain another stack for every $10,000 USD in direct donations to Team ArenaNet. To activate new stacks of the enhancement effect and view hourly donation-total updates, just visit the city of Lion’s Arch after you log in to Guild Wars 2.

The 2025 Extra Life Donation Bundle will be available in the gem store from October 28 until November 18. The bundle contains five Extra Life Karma Boosters, five Temporary Selfless Potions, and the all-new Mini Guardian Angel Blish. Players can also purchase additional Extra Life Karma Boosters separately. If you missed last year’s Guardian Angel Pedestal Chair, we’ll be making that available again this year as well! Purchasing any of these items will also grant you the in-game title “The Extra Life” in blue text. We’ll donate all proceeds from purchases of these items to Extra Life.

As always, when we reach $25,000 in direct donations to Team ArenaNet, ArenaNet will match that amount, instantly doubling our impact to $50,000!

A miniature golem of the character Blish walking forward. It's grey with red gemstones and a bright gold halo over its head.

How to Join Team ArenaNet

Want to get involved? It’s easy to join Team ArenaNet! Visit our team page and select Join Our Team.

Prefer to create your own team? No problem! You can still be part of the ArenaNet Super Team by choosing “Create a Sub Team” when signing up. You’ll have your own page and goals, but your efforts will also contribute to our overall fundraising total.

You don’t need to stream Guild Wars 2 to participate—any game will do! Or, if streaming isn’t your thing, help us spread the word and encourage friends, family, and coworkers to donate.

We’re so grateful for your unbelievable generosity over the years, and we can’t wait to join with you to change kids’ health again this year!

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Get Your Homestead Ready for Halloween With This New Decoration Pack

Get Your Homestead Ready for Halloween With This New Decoration Pack

Graveyard Homestead Pack

A supernatural mist comes this way; October is the awakening of the most ghostly season. Build a foggy cemetery to honor the fallen—or just decorate your homestead for Halloween! The Graveyard Homestead Pack includes one of each decoration and will unlock their recipes so you can craft more! This pack is available for 800 gems and contains the following decorative pieces:

  • Graveyard Charrgoyle
  • Graveyard Fog
  • Graveyard Fence
  • Graveyard Gate
  • Graveyard Column
  • Graveyard Tombstone
  • Graveyard Straight Stone Path
  • Graveyard Curved Stone Path

Black Lion Chest Update: Witch’s Decree Chest

Inside each chest, you’re guaranteed to find a redeemable Black Lion Statuette, the Evon Gnashblade Trick-or-Treat Bag, and two common items. You also have a chance to find something rarer in the fifth slot, including special items, glyphs, and skins from the Foefire Weapon Collection and the Paladin’s Decree Weapon Collection.

Exclusive Item: Witch Cauldron Chair

Prepare a frightful concoction under the moonlight’s foggy gaze. This cauldron is bubbling with green spirits and a secret recipe that’ll make your guests glimpse the afterlife. While sitting before your bubbly brew, press a skill to toss in a ghastly ingredient. The Witch Cauldron Chair is a new, exclusive drop from Black Lion Chests.

A witch tosses a candy corn into a giant black cauldron. A spooky green mist bubbles out of the brew.

What’s in Stock

On Friday, October 10, we are shaking up our stock! Infinite gathering tools will rotate in with a 20% discount until October 24. Here are some of our favorite items from this batch: Infinite Sweet Treat Gathering Tools, Infinite Volatile Magic Gathering Tools, Shifting Sands Mining Pick, Cosmic Logging Tool, and the Glitter Bomb Harvesting Tool.

Returning This Week

Various items are hot with a discount this week! Stock up on what you need for your adventures. From today until October 14, the Copper-Fed Salvage-o-Matic, Silver-Fed Salvage-o-Matic, and Runecrafter’s Salvage-o-Matic and Equipment Template Expansions are 20% off and Build Template Expansions are 40% off.

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Shadow of the Mad King 2025 Is Now Live!

Shadow of the Mad King 2025 Is Now Live!

The veil between worlds has thinned again, and whispers of the Mad King echo across Tyria. Starting today until November 4, at noon Pacific Time (UTC-7), the Shadow of the Mad King festival beckons daring adventurers to step into a season of dark revelry. Haunted laughter drifts through the air, doors creak open to strange realms, and the scent of candy corn lingers with an unsettling sweetness. Will you answer the call before the portal closes?

Head over to our forums for the complete release notes for today’s update.

Treasures of Terror

The sweetest and most sinister of all the festival currencies, candy corn spills across Tyria once more. Gather trick-or-treat bags, trade your sweets, and claim the spoils of the season. This year’s celebration brings a host of chilling new rewards for the brave and the bold.

Complete the (Annual) Halloween Rituals meta-achievement to earn the Lunatic Jester’s Trousers, a one-of-a-kind armor piece perfect for those who dare to dance in moonlit chaos. Complete the weekly and meta-achievements to gain the new Unchained weapon set, forged with the restless energy of the Mad Realm. Finally, you can visit the candy corn vendor to purchase your very own Plush Zhaia Backpack or a Mini Candy Core Golem powered by pure sweetness.

Decorators of the macabre, your time has come. Transform your guild hall or homestead with unsettling new décor: the Festive Fall Tent, Ominous Fortress Ruins (right and left), and Ominous Fortress Buttress. Visit Deft Lahar in Lion’s Arch to secure these spectral touches.

A promotional image showing off the rewards for the festival which are detailed in the blog.

How to Enter the Mad Realm

The path to the Mad King’s domain begins with a letter from Magister Tassi. Check your in-game mail for an Invitation to the Mad Realm. Use this to travel between the mortal world and the twisted realm of Mad King Thorn.

Lion’s Arch serves as the heart of Halloween festivities in Tyria. You’ll find portals to Lion’s Arch in every major city for players level 35 and above or for anyone who owns a Guild Wars 2 expansion.

For those who can’t access Lion’s Arch directly, fear not! You can still find haunted doors in locations like the Village of Shaemoor or the Village of Smokestead. These spooky portals are guarded by Lunatic Boatmasters who will happily ferry you to the Mad Realm’s horrors. Don’t forget to explore the haunted doors scattered throughout Kessex Hills and Gendarran Fields—trick-or-treating opportunities await!

A collection of Guild Wars 2 characters showing the rewards from the festival.

Events of Eerie Delight

Mad King Thorn’s laughter rattles through every shadowed corner, daring mortals to dance to his tune. Embrace the eerie with activities both beloved and bizarre!

Lion’s Arch:  The city is transformed into a nightmarish vision filled with ghoulish decorations and a haunted atmosphere. Every two hours, Mad King Thorn himself will challenge players to a twisted game—obey his commands (but only when he says “Your Mad King says…”) and win keys to unlock his treasures!

Mad King’s Labyrinth: Explore the dark and winding maze of the Mad King’s Labyrinth, battling hordes of twisted creatures, racing your mounts, and trick-or-treating for bags stuffed with ghoulish goodies. Be wary, though—dreadful enemies like the Grand High Viscount of Candy Corn and the terrifying Labyrinthine Horror stalk these shadowy halls.

Mad King’s Clock Tower: For thrill-seekers, the original heart-pounding jumping puzzle returns. Race against the rising miasma below! Or, if you prefer a slower pace, test your skills on the Stopped Clock Tower variant.

Ascent to Madness: Ready for the ultimate showdown? Face Mad King Thorn himself in this spine-chilling dungeon encounter, available to players of all skill levels.

Mad King’s Raceway: Race through creepy courses on your mounts in time trials or head-to-head races. Rental mounts are available if you don’t have your own.
Minigames: Speak to a Lunatic Boatmaster to jump into the frenzied chaos of Reaper’s Rumble or the survival horror of Lunatic Inquisition.

The Mad King Thorn on a promotional image for the festival. The whole image is bright green and spooky.

Happy Halloween

We hope you enjoy the season of spookiness and all we have in store for the community this month, including the release of our sixth expansion, Guild Wars 2®: Visions of Eternity™ on October 28!

Be sure to also check out today’s gem store blog for some new haunted items like the Graveyard Homestead Pack and the Witch Cauldron Chair!

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Combining Raids and Strike Missions in 2026

Combining Raids and Strike Missions in 2026

Hey, folks! This is Bryan Yarrow, Combat Systems Lead on Guild Wars 2®, and I’m here to talk to you about something really exciting that’s coming with the first major update to Guild Wars 2: Visions of Eternity™ early next year. As we announced in July, we’re merging the Strike Mission and the raid game modes into a single game mode, which will just be called raids. We’ll be releasing another blog on this topic in the coming months with more granular details, but today I want to focus on why we’re doing this and how we got here.

Why Merge Strikes and Raids?

Strike Missions were originally designed to help players transition from open-world content into raid content. They were intended to be quicker to complete than a full raid wing and have slightly less complicated mechanics as well. Over time, our data indicated that Strike Missions weren’t performing as the content bridge we were hoping for. When we dug into the details of why this was happening, we found a number of reasons that we believed were all contributing factors, and we’ve been attempting to address these over our past few expansions.

The Watchknight Triumvirate are three mechanical automaton knights that are standing ready for battle in the ruins of Lion's Arch. Each one is glowing a different color.  Blue on the left, red in the middle and green on the right.

When we looked at who was playing Strike Missions and why, we discovered that inexperienced players had low engagement with Strike Missions. Furthermore, players who wanted to raid still felt blocked due to difficulty concerns and challenges in finding a group to run them with. Strike Missions simply weren’t being viewed as the stepping stone to raids that we originally intended.

Since then, we’ve tried to reframe and clarify how difficulty levels work in our group-instanced content across both Strike Mission and raid game modes. Normal mode should be able to be completed by anyone interested in learning the content, while challenge mode is aimed toward our hardcore audience. We also have some plans, which we’ll tease below, that will further clarify the intended difficulty levels of raids for players.

Dhuum sits on his throne. Dhuum is a hulking figure in black spiked armor with a sinister green glow pouring out of its openings.

Raids: Encounters and Wings

As we made plans to improve Strike Mission engagement, we came to realize that strikes and raids didn’t need to be separate game modes at all. They were both squad-based instanced content with similar levels of complexity. Raid wings were just longer and tended to have a bit more complexity per encounter than Strike Missions did. We were also paying some hidden costs by separating them, such as each mode having its own separate reward system that didn’t incentivize cross-engagement. Not to mention that it was confusing for new players!
Strike Missions will be known as raid encounters going forward and will be siblings with the current raid wings within the larger raids game mode. This should make it easier for newer players to understand and approach.

A hunched bestial monster crouches on all fours. It has two extra arms coming out of its back holding giant stone spears. Its head grimaces with malice while its twisting ram-like horns spiral on the sides and on top of its head.

Raiding in 2026

Combining these game modes offers us the opportunity to do much more than making things simpler to understand. In our first major update for Guild Wars 2: Visions of Eternity, we’ll also be adding the following to raids:

  • A new raid UI with quality-of-life improvements (see screenshot below).
    • A list of all raid wings and raid encounters will allow you to go directly to the boss you want to tackle.
    • The list includes encounter difficulty ratings to inform players.
  • Quickplay mode to assist players in finding a group for easier raid encounters.
  • A merged reward system for strikes and raid wings.
  • A new Guild Wars 2: Visions of Eternity raid encounter with a challenge mode (a second raid encounter, a challenge mode, and a legendary mode will come in subsequent updates).

A new raid UI screenshot showing a list of raid encounters, a brief description about them, and their difficulty level.

These features will allow us to better communicate difficulty levels for raids and address the significant quality-of-life issues that depress engagement. And, as many of you have correctly surmised, the quickplay mode feature that we debuted in beta form for the Fractal Incursion bonus event will indeed be added to raids next year to help players find groups for the easiest raid encounters. We’re very excited to see how the community engages with our merged raid game mode, and we’ll share more details on how this will all work in the coming months. Happy gaming!

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